Name: Irvin "Irv" Kestel

Age: Early twenties

Height: 5'8"

Weight: About 170 lbs.

Sex: Male

Species: Coyote

Job: Trades Guard / Gas Guilder / Racketeer


Irv is fairly young, somewhere in his early twenties, though looks several years older than that. Sunken cheeks and a narrow snout, his gaunt face is devoid of whatever youthful appeal it might've had only a few years ago, now replaced by something feral and brutish. His red-furred eyebrows are thick and fluffy, permanently casting dark shadow around his yellow eyes, which always seem to have a distant thousand-yard stare to them. Though this is sometimes covered up by the pair of black-lensed goggles he frequently wears. Irv is exceptionally strong for a coyote, though still rather short compared to larger-breed canines. But his build isn't exactly the male model idea of attractive, being freakishly toned and flexible, perhaps to the point of it being rather grotesque to look on.

His coat of soft fur is a dark tone of sandy grey, contrasted by the paler cream-colored fur down his throat, underarms, stomach, inner thighs, and also on his forearms and feet. His black-tipped tail is kept well-groomed and bushy, and has a leather strip tied around it at the middle of its length. On the outer sides of his upper legs, one would notice several slashes of white fur very similar to feline claw marks, and should he be seen topless, one will notice the markings covering his entire backside as well. He also has a tendancy to frequently look over his shoulder for no apparent reason, and always seems to have the subtle scent of smoke and sage about him.

Irv's attire is rather minimally covering, as he puts flexibility and speed at a higher priority than modesty. His foundational garment is just a black fundoshi and an armored jockstrap, leaving bare his muscular thighs, the left one having a knife sheath strapped around it. His forearms and paws are protected by a pair of ceramic armor gauntlets, while similar armor makes up his kneepads and calf-guards, which are worn over tight black leggings going from just above his knees and down to his feet. Footwear for him is a pair of open-toed running boots laced over his calves, ankles, and heels, leaving his blunt-clawed toes bare for additional mobility, his rough footpads and fur being enough protection from the elements. Covering his top is a dark grey jacket with several pockets on it, its sleeves rolled up to his elbows.

Should he remove or unzip the jacket, the advanced ceramic armored vest which he wears underneath it would be made visible. Tight-fitting to his every curve, and matte black in color, the vest is clearly high-tech material - flexible, light, and definitely would draw unwanted attention if fully uncovered, which is precisely why he wears a jacket over it. Two other items holstered also underneath the jacket are a pair of handguns - a bit of a rarity, given the insane costs of powder ammunition. Although not related to his bodily appearance but still worth mentioning, Irv rarely travels anywhere without his motorcycle.



--

Take a beast of prey, give it a sentient mind, and you have Irv.

An opportunist to the core, Irv views the hate and oppression rampant throughout what's left of the world as something to be taken advantage of for one's own gain. While others strive to build a better future or bring about peace, Irv thrives upon everything that would keep that from ever happening, holding to a feral code of pack ethics which show nothing but violent disregard for all other forms of authority and order. 

Irv views the world through a haze of predatory logic, seeing all living things as existing by depriving other living things of their existance, and he would much rather deprive than be deprived.. By whatever means necessary. Although violently nihilistic and having an appetite for bloodshed, Irv isn't a fool. He knows far better than to recklessly bare his fangs in the wrong place at the wrong time, especially when he can get more favorable results through deceit and manipulation, two weapons which are far more deadly than any blade or bullet.

Having given in to more primal canine instinct, it may be no surprise that Irv is rather racist towards other species. Felines and reptiles are among those he dislikes the most, and he usually he doesn't do well with hybrids now either, though there've been a few exceptions. Irv doesn't seem to have any particular agenda with his prejudice, he just arbitrarily hates certain species. Highly mistrustful, Irv sees most individuals he encounters as either being tools, fools, or enemies, but he can be pleasant once he runs across someone who thinks might be worth his time.

However, Irv's alpha male nature sometimes makes him difficult for others to cope with, and has made it impossible for him to properly function in civilized society. More than once it's led to him into physical confrontation, especially with his friend Timber.. Yet Irv still seems to still be rather close with him nonetheless. Once he considers someone as part of his pack, Irv becomes intensely protective, even affectionate. Though he may rough them up from time to time.

--


Long ago before our story takes place, Irv grew up in an isolated fiefdom under the rule of the Nedec city-state to the far northwest. The particular social group Irv was born into was a warrior class of sorts, a brutal, neo-Spartan elite sworn to the fealty of the ruling ape warlords. Due to their efficient pack instincts and loyalty, canines in particular were favored as soldiers for the apes, and Irv's family had a proud fighting tradition going back for generations, so it was only customary that Irv be sent into the city militia as soon as he could walk. It was there that he came to know a certain young wolf named Timber.

Over the many years of their training, Irv and Timber became close friends, relying on each other for support during the many hardships that came with life in the academy. By the time their training was complete in their early teens and Irv was sent on his first missions, Nedec and its fiefdoms were in the early stages of what would later become a terrible civil war. Although trained and conditioned for over a decade to fight without hesitation or question, Irv was unprepared for a close personal loss which occured sometime in his first year of duty. Needless to say, this caused him a great deal of distress which could've threatened his performance, though this was remedied by his commanding officers simply pumped up with numbing drugs to keep him on task. Possibly due to a dosage error or allergic reaction to the drugs, Irv experienced an emotional breakdown bad enough to severely affect his judgement.. To the point of deserting, something so unthinkable dishonorable that it would cast generations of shame on his family and mark him for death.

Alone, stripped of honor, and lost in a lingering haze of drug-induced confusion, Irv spent over a year on the streets. Each day became a deadly game of survival as the civil war raged around him, the rebels on one side, and his former militia brothers hunting him from the other. It was around then that he met a couple people who are still sometimes seen around him today - an older she-wolf named Obsidian, and Janna, a younger ringtail whom he seems to have taken some sort of protective nature towards.

Eventually Irv regained contact with Timber and the two began conducting some clandestine meetings together. Meanwhile, the civil war in Nedec was getting worse, and regardless of which side emerged victorious, neither Irv or Timber had any future left in Nedec, and it would've only been a matter of time before its urban decay claimed them both. So after some planning, they decided to escape Nedec, something only a tiny number of exceptionally cunning escape artists had ever accomplished up until then. Irv gathered up Janna and Obsidian, met up with the rest of the refugees, and accomplished a dangerous escape in which they broke through border security and fled into the wastelands.

After a long and treacherous journey, their small convoy came into contact with with the Trade Lanes, which became their nomadic home for several years. Ever since his desertion from the Nedec Militia, Irv held a restless need to be somehow useful to protecting society, or to contribute to something larger than himself again. This hunger soon found satisfaction while living amongst Trader society as Irv's militia experience made him a valuable asset to the Trade Guards and Gas Guild. Even though he had plenty personal issues with both Traders and guilds, he did at least enjoy serving as a peacekeeper on the Trade Lanes, once again having some kind of thing to make him feel useful.

Yet after about three or four years serving the Traders and Guild on the caravan, Irv and Timber were sent off on a particular mission in the deep wastes for a few months, one that would leave him a terribly changed person forever. Up until then, Irv held some form of martial honor - nothing dashingly noble or knightly, but he did value his role as a peacekeeper on the Trades, at least believing in the protection of what little order and civilization there was left in the world. But after this mission, Irv had become... Something else.

Officially, the mission was nothing more than a routine scouting run. All records kept by the Gas Guild and the Traders will show that nothing out of the ordinary occured, and that Irv's change in character was spurred entirely out of his own instability.

Whatever the case, Irv returned to the Trade Lanes a grim shadow of his former self. To his fellow Guards and Guilders, the difference was scarcely, if at all, noticeable. But the few who knew him more closely would've seen a far darker change in him.

During this time Irv had been gathering up a number of outcast youths to his company and becoming a protective elder brother sort of figure, offering them security, shelter, and fellowship.. As well as educating them in the ways of combat, theft, and sabotage. After several months of this he was the leader of what was essentially a paramilitary youth gang of trained thugs, though this organization of his was considered legitimate due to their apparent loyalty to the Gas Guild.

This brings us to the present.

Underneath the front of an obedient Gas Guild unit is an impressive racket of extortion and embezzlement spread throughout the caravans. Abusing his status as a Guard Sergeant, Irv has gathered unpleasant secrets on several individuals and minor groups who had little choice but to pay silence fees to him, lest he expose their illegal activities. And with a performance record as stellar as Irv's, any would-be accusations of his corruption would be dismissed by his superiors.. At least at this time. In any case, the sacred oaths Irv had once took to protect the reconstruction of civilization mean less to him now than a handful of cash made by slowly tearing it down, one bloody piece at a time. Whatever it was that Irv came into contact with in the deep unknown of the wastelands, it has contaminated him to the core, leaving him a burnt shell of what he once was.


Infamy: 6

Irv is fairly well-known by name and description in the Trades, mostly as a Trades Guard and Gas Guilder. Despite the serious danger of his more secret actions, he's only a minor player in the criminal underside of the Trades, but those familiar with his illegitimate activities know damn well better than to say a word about it.